VertexLitGeneric
{
$baseTexture "models\weapons\v_models\newak\ak47"
$bumpmap "models\weapons\v_models\newak\ak47_n"
$phong 1
$phongboost ".9"
$phongalbedoboost 35
$phongfresnelranges "[.83 .83 1]"
$phongexponenttexture "models\weapons\v_models\newak\ak47_exponent"
$basemapalphaphongmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmaptint "[.02 .02 .02]"
$phongalbedotint 1
$phongdisablehalflambert 1
}
